207 cards found.

Abbot of Keral Keep

Creature Human Monk   2 / 1   {1}{R} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.



Color Identity: R,Red

Acquisitions Expert

Creature Human Rogue   1 / 2   {1}{B} (0)

When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: B,Black
Printings:
Zendikar Rising ()

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Acquisitions Expert

Creature Human Rogue   1 / 2   {1}{B} (0)

When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: B,Black
Printings:
Zendikar Rising ()

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Adanto Vanguard

Creature Vampire Soldier   1 / 1   {1}{W} (2)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)



Color Identity: W,White
Printings:
Ixalan ()

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Adanto Vanguard

Creature Vampire Soldier   1 / 1   {1}{W} (2)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)



Color Identity: W,White
Printings:
Ixalan ()

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Adanto Vanguard

Creature Vampire Soldier   1 / 1   {1}{W} (2)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)



Color Identity: W,White
Printings:
Mystery Booster ()

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Ajani, Valiant Protector

Legendary Planeswalker Ajani   {4}{G}{W} (6)

[+2]: Put two +1/+1 counters on up to one target creature.
[+1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
[−11]: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.



Color Identity: G,W,Green,White

Ajani, Valiant Protector

Legendary Planeswalker Ajani   {4}{G}{W} (6)

[+2]: Put two +1/+1 counters on up to one target creature.
[+1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
[−11]: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.



Color Identity: G,W,Green,White

Anointer of Champions

Creature Human Cleric   1 / 1   {W} (1)

{t}: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."



Color Identity: W,White
Printings:
Archenemy: Nicol Bolas ()

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Anointer of Champions

Creature Human Cleric   1 / 1   {W} (1)

{t}: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."



Color Identity: W,White

Anointer of Champions

Creature Human Cleric   1 / 1   {W} (1)

{t}: Target attacking creature gets +1/+1 until end of turn.



Color Identity: W,White
Printings:
Archenemy: Nicol Bolas ()

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Anointer of Champions

Creature Human Cleric   1 / 1   {W} (1)

{t}: Target attacking creature gets +1/+1 until end of turn.



Color Identity: W,White

Astral Drift

Enchantment {2}{W} (0)

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Modern Horizons ()

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Astral Drift

Enchantment {2}{W} (0)

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Modern Horizons ()

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Astral Drift

Enchantment {2}{W} (0)

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Commander 2020 ()

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Astral Drift

Enchantment {2}{W} (0)

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Commander 2020 ()

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Austere Command

Sorcery {4}{W}{W} (6)

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.



Color Identity: W,White

Austere Command

Sorcery {4}{W}{W} (6)

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.



Color Identity: W,White

Austere Command

Sorcery {4}{W}{W} (6)

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.



Color Identity: W,White

Austere Command

Sorcery {4}{W}{W} (6)

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.



Color Identity: W,White

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Bummer

207 cards found.